

To
switch from wireframe to shading.

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Here
we're going to create a box, just push space, this
calls a menu that contains all the top bar menus.
Select Add/Mesh/Cube, a box appears in the center
of your view.(or where your target is).
Turn around and zoom in.
You can see it's in edit mode, to deselect this mode press
the small triangle or the key tab.
Now
create a sphere (Add/Mesh/uvsphere, ok,ok), switch
to non edit mode(tab).
To select an object use the right button. If you
want to add others just hold shift while you right
click.
You can also press b, it allows you to selct many
objects at the same time (left button) or deselect (right
button).
To move an object press g, use the left button
to validate your move or the right one to cancel.
To rotate
an object use r.
These buttons allow
you to choose the center of the rotation.
To scale
an object press the key s. As for the g key
use the left button to validate your scaling.
If you use s and x then you can mirror your
object.
Finally
the key n allows you to change your object by entering
its coordinates on the keyboard (more precise).
Tutorial
4 : Text
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